Save the Children

This brief focuses on the creation of a new, national, on-demand product that is aimed to support those who work with children providing them with training on their responsibilities regarding child abuse – prevention, concerns, disclosure & reporting.

Save The Children Project Page Logo
  • Project starts6 July 2021
  • PrerequisitesNone
  • Places remaining6
  • Project Duration9 weeks
  • Course Price $2900

The Brief

Child Wise is a social enterprise of Save The Children Australia. They work with organisations to help them build a safe culture and environment for children and young people in their care.

This brief focuses on the creation of a new, national, on-demand product that is aimed to support those who work with children providing them with training on their responsibilities regarding child abuse – prevention, concerns, disclosure & reporting. To-date, Child Wise have run a pilot version of this program that was designed for a specific client. Child Wise would now like to learn how a program can be positioned for national use and what the MVP of this product could be. 

Students are to conduct research with the target audience and define their case for the MVP of this product and pitch this to Child Wise at the completion of the project.

Primary Tasks

  1. Conduct research into the target audience.
  2. Develop a set of product requirements to define your MVP (Minimum viable product). 
  3. Develop low-fidelity wireframes to illustrate your MVP concept and test it with end-users
  4. Create a simple ROI model to show the return on investment (students can choose to look at this from a financial perspective or from another key performance impact such as; uptake, impact etc).
Save the Children_brief_499x439

Meet Your Mentor

Michal Weiss

Senior Product Manager | Advanced Navigation

Meet Your Mentor

Michal has over 9 years of experience in product management in a variety of industries, including Retail, Insurance, Finance, Mapping and more recently Navigation at Advanced Navigation where she’s focused on releasing a brand new Navigation solution for a robot fleet to market.

Michal is extremely passionate about technology and not

Michal has over 9 years of experience in product management in a variety of industries, including Retail, Insurance, Finance, Mapping and more recently Navigation at Advanced Navigation where she’s focused on releasing a brand new Navigation solution for a robot fleet to market.

Michal is extremely passionate about technology and not afraid to be as “Hands-On” as it gets for a product person. These days, you would often find her volunteering to test and demo the product to potential customers by flying drones which, she says, helps her build solutions to real-world problems and craft a delightful experience for the end-users.

Michal was a Product Manager at Nearmap, focused on market research. understanding the world views of the end-users, their businesses and workflows to build business cases, and open new revenue channels through APIs and Integrations.

Prior to Nearmap, Michal was the Product Owner of the Point of Sale software for all Woolworths Limited banners, holding the responsibility for 3000 live stores and continuously releasing new software updates which impacted the lives of millions of people in Australia, Tasmania and New Zealand.

Michal has rich industry experience in enterprises and growth-stage startups, acting in senior leadership roles, she is passionate about empowering people to find their own unique path to fulfil their career ambitions in product management.

Where I’ve worked
  • Senior Product Manager @ Advanced Navigation
  • Product Manager @ Nearmap
  • Product Owner @ Avoka
  • Product Owner @ Woolworths Group

What you'll learn

During this Product Management project, you will experience exactly what it is like to be a Product Manager. You will learn the full product development lifecycle and come away with skills that will help you excel. From techniques in understanding your customers, through to defining your MVP and planning your roadmap and business model.


Requirements Gathering

Requirements gathering is the practice of interviewing key stakeholders of a project to understand what is required to be solved. This is an important skill for anyone working in the world of problem solving, which these days affects almost all career paths.


How it will be practiced and demonstrated

All of our projects include direct access to a company stakeholder who will form the client on your project. You will get an opportunity to learn how to capture business requirements from stakeholders through a live workshop and translate this into meaningful actions to drive your design, product or marketing process during your project.


User Interviews

A user interview is a research method during which a researcher asks one user questions about a topic of interest (e.g. use of a system, behaviors and habits) with the goal of learning about that topic. Interviews give insights into what users think about a site, an application, a product, or a process. They can point out what site content is memorable, what people feel is important on the site and what ideas for improvement they may have.


How it will be practiced and demonstrated

During applicable projects, students will need to conduct user interviews to learn about the target audience they are solving a problem for. We use a variety of methods to source candidates for your user interviews, some will be pre-arranged, some you will need to tap your network and we'll also use candidate sourcing platforms like Askable to find the perfect user to interview.


Usability Testing

When we have access to an existing product, usability testing is a staple of the iterative design process. It enables UX Designers & Product Managers to learn what works and what doesn't from their product designs and is another effective method of customer research.


How it will be practiced and demonstrated

Students on our UX & Product Fundamentals projects as well as our Advanced Prototyping projects will get an opportunity to practice running usability testing sessions to get feedback from end-users and inform their final designed solution.


Competitor Reviews

A competitor review is a strategy where you identify major competitors and research their products, sales, and marketing strategies. Competitor reviews usually look at key criteria such as; features, value proposition, business model, strengths and weaknesses.

How it will be practiced and demonstrated

During your project, you will have a chance to conduct a competitive analysis of other products in the market that target a similar customer segment. This work will inform how you approach your product development tasks in your project.

Market Research

Market research is the process of gathering information about your business's buyers personas, target audience, and customers to determine how viable and successful your product or service would be, and/or is, among these people.

How it will be practiced and demonstrated

During your project, you will conduct market research relevant to your target product and help to illustrate how it's value proposition is placed in the market.


User Personas

Personas are a commonly used method of research synthesis used in UX Design, Product Management and at times in Digital Marketing (often called Brand Personas). At their core, persona's are about creating products with a specific, not generic, user in mind. Personas are archetypical users whose goals and characteristics represent the needs of a larger group of users


How it will be practiced and demonstrated

Students will be required to synthesis their research in applicable projects and develop User Personas that illustrate their target user. During your project(s) you will learn when personas are useful and when they are not.

Data Analysis

Data analysis is the process of using analytics tools to capture data that reveal insights about the user experience, product adoption and business model. Insights from this analysis is used to help build better products, make better decisions and iterate on a products value proposition.

How it will be practiced and demonstrated

During your project, you will be tasked to seek out any available data on your product and integrate this into your product development process. This may be market-level data or product specific data, all of which helps to provide clarity on key product decisions and the behavior of your customers.

MVP Defining & Testing

A minimum viable product, or MVP, is a product with enough features to attract early-adopter customers and validate a product idea early in the product development cycle. MVP's are easier to test and less risky to implement than fully-featured products and can help to quickly validate a hypothesis.

How it will be practiced and demonstrated

During your project, you will work to define an MVP for a new product concept or an enhancement to an existing product. You will then look for guerilla ways to test your MVP assumptions and report back on the insights you gain.


Wireframing

Wireframes are the blueprints of the final design presented to end users. We strip out a lot of the 'aesthetics' and focus primarily on the structure of pages / screens so we can get our information structured effectively and ultimately solve the initial user tasks that were identified earlier in the design process.


How it will be practiced and demonstrated

During your project, you will put together wireframes for your design solution using a leading UX tool called Figma. Our UX Design and Product Management students will get a chance to present their wireframed solution to represent the solution design they have created for their client.

Requirements Gathering

Epics and user stories are short requirements or requests written from the perspective of an end user. Epics are large bodies of work that can be broken down into a number of smaller tasks (called stories). They help to articulate the gap between the current problem state to be solved and the target product or service required to solve the problem. An understanding of the agile development lifecycle and the development process can help to better form better user stories so they can drive successful product development cycle.

How it will be practiced and demonstrated

During your project, you will be required to practice writing Epics and User stories as a way of capturing your product requirements. This skill is pivotal in honing the way you describe your requirements to other teams such as developers and designers and adjacent stakeholders.

Roadmapping

A roadmap is a strategic plan that defines a goal or desired outcome and includes the major steps or milestones needed to reach it. It also serves as a communication tool, a high-level document that helps articulate strategic thinking—the why—behind both the goal and the plan for getting there.

How it will be practiced and demonstrated

During your project, you will be required to develop a 12-month roadmap to articulate the phased development of your product. This roadmap will be supported by the research you have conducted and the MVP tests you have run.

Modelling

Business modelling refers to a company's plan for making a profit. It identifies the products or services the business plans to sell, its identified target market, and any anticipated expenses. For Product Managers, modelling can help forecast the impact of product decisions and feature changes.

How it will be practiced and demonstrated

During your project, you will be required to develop a model to demonstrate the current state of your product and forecast what impact your product decisions will have on key performance indicators.

During your projects, you will have a chance to practice and demonstrate competency in communication by successfully transmitting your ideas, thinking processes and solutions in a way that is easily understood by others.

Your mentor will observe and assess your competency across a number of communication related skills including;

Listening

Listening is the ability to accurately receive and interpret messages in the communication process. Listening is key to all effective communication and is not a passive process. In fact, the listener can, and should, be at least as engaged in the process as the speaker. The phrase ‘active listening’ is used to describe this process of being fully involved.

Presence

Your presence signals your capacity to stand out and make an impact on those around you. As you move into senior roles, this attribute becomes particularly important, however it is also an attribute that can support your ability to make a positive impression on hiring managers during a job interview process.

Articulation

An ability to express yourself in a coherent form helps to ensure people will understand your value. Great articulators are able to clearly communicate complex scenarios to their audience to ensure they are understood. This can go a long way to supporting your interview process and building confidence in those you are communicating with.

Inclusivity

In a modern work environment you are required to work with individuals from a variety of backgrounds, cultures and social positions. The most highly effective teams are those that are able to adapt and learn to work with a range of people and personalities.

A tried and true skill for any professional is the ability to present their ideas to an audience and effectively transmit the intended message. You will have the opportunity to strengthen your presentation skills in front of a live company stakeholder at the conclusion of your project(s).

Your mentor will observe and assess your competency across a number of presenting related skills including;

Introductions

Your presentations should take your audience on an engaging journey. How you start a presentation is critical to capturing your audience’s attention and establishing the premise and flow of the story line.

Presentation Structure

The structure of your presentations will determine whether your audience comes away with new insights and understanding or if they dis-engage from your message. Take the time to consider the structure of your ideas, the order they follow and how they how to support the audience on their journey to your conclusion.

Conclusions

Bring home your presentations with a conclusion that links back to your main points and introduction. The goal of a good conclusion to a presentation is leaving your audience with a tangible take-away that adds value to them. Knowing your audience and what is important to them is a key starting point to forming a strong conclusion.

Audience Feedback

At times you will be required to field questions and be ready to move off-script to maintain the value exchange between yourself and the audience. Great presenters encourage audience interaction and curate this dynamic to emphasise key points in the presentation without letting it derail their core message.

Presence

Your audience will feel as comfortable as you are. Therefore it is important to ensure you are as comfortable as possible with the material you are presenting and strive to maintain confidence in your own abilities to deliver the presentation. Practice makes perfect here so don’t get disheartened if it takes some time before you’re completely at ease delivering your message in a presentation format.

The best solutions are most often formed through the input of multiple people. In modern work environments, small team collaboration is an increasingly sought after skill by employers, as agile ways of working are adopted that bring together multiple disciplines around a unified challenge.

Your mentor will observe and assess your competency across a number of collaboration related skills including;

Interaction

Effective collaboration with others is one of the primary skills hiring managers look for in new talent, particularly for digital roles where you are required to work closely with individuals from all different departments and skill sets. Collaboration is the make up of all your interactions with your teammates and stakeholders.

Teamwork & Leadership

There will be times during your Harness Projects where you will need to work as a team to synthesise research or support each other with feedback and advice. You may be called on to lead as the group recognises a specific skill set in you in relation to a task at hand. Your communication skills will be your foundation for success here, so take the opportunity to step into leadership roles and inspire confidence in yourself and others.

Conflict Resolution

Conflict, arguments and change are a natural part of our lives and often helps us learn more about differing beliefs, cultures and backgrounds. How we respond to these moments goes a long way to determining how quickly a group, organisation or culture can find a foundation of harmony to continue working / relating effectively, to the task at hand.

Initiative & Contribution

Showing initiative is doing things without being told; finding out what you need to know, continuing when things get tough, and spotting and taking advantage of the opportunities that others pass by. You act, instead of reacting, at work. Initiative has become increasingly important in today’s workplace. Organizations want employees who can think on their feet and take action without waiting for someone to tell them what to do. After all, this type of flexibility and courage is what pushes teams and organizations to innovate and to overcome competition.

You will demonstrate empathy by listening to your end-users and stakeholders and appropriately translating their needs, motivations and pain points into your final recommendation solution. A number of important factors contribute your over empathy as a working professional. This includes compassion for your colleagues and customers, an openness to alternative ideas and ways of working, a curiosity to understand others on a deeper level and the social awareness to foresee the impacts of the work you contribute.

Your mentor will observe and assess your competency across a number of empathy related skills including;

Compassion

When you sit in a room with your colleagues or your clients do you ever look for where there’s a pain in the room? And if you do notice, do you feel content enough to do something about it? Studies are finding these simple acts found in compassionate workplaces are helping to produce more productive, efficient and happier employees in organizations. Differing slightly from empathy which allows us to mirror someone else’s feelings, or altruism which is an action that benefits someone else, compassion is an
emotional response when perceiving suffering and involves an authentic desire to help. At Harness Projects, we strive to build a team culture of compassion. We’re all on this learning journey together and the more we can demonstrate moments of compassion for one another and all of our unique experiences during the project the stronger the bond we will form and the better the outcomes will be for everyone involved.

Openness

Openness is one of the big 5 personality traits. People who demonstrate high levels of openness tend to be linked to high levels of creative thinking, curiosity and flexibility. Openness includes a receptivity to new ideas as well as an attention to the inner feelings of others. These are traits that will support you well in the problem solving work you do.

Curiosity

Curiosity is a quality related to inquisitive thinking such as exploration, investigation, and learning. Curiosity as a behavior and emotion is considered the driving force behind not only human development, but developments in science, language, and industry. Every problem you encounter will ask for a level of curiosity from you. The more you can surrender to that curiosity and reserve assumptions or early judgement, the more space you will have to seek out novel and effective solutions to the design challenge at hand. Not only that, but a curiosity in how you develop during this learning program is a self-awareness trait that hiring managers will value highly.

Social Awareness

Having an awareness of the impact of your work is critically important to how you can contribute to the world we want to live in. You are in an extremely fortunate position to be part of an education program along with learning a skill that can help shape the experiences of millions of less fortunate people. The projects we curate at Harness Projects are all about applying all of your efforts to meaningful causes. It hopefully shows us what is possible and demonstrate that all of our efforts when combined contribute to the type of world we want to live in.

Real-world projects can bring unexpected challenges and opportunities. Just like a real-world work environment, your capability for resourcefulness can go a long way to securing a successful career. Your mentor will guide you and assess you on your ability to demonstrate self-direction when required, problem solving and project management capabilities and your openness to learning from circumstances that arise. We focus on this to ensure that our graduates are equipped with the internal resourcefulness to excel in the workplace.

Your mentor will observe and assess your competency across a number of resourcefulness related skills including;

Self-direction

Self-direction is the ability to regulate and adapt your behavior to the demands of a situation in order to achieve one’s goals. Sometimes related to willpower, it describes the extent to which a person demonstrates integrated purposefulness rather than a disorganised set of reactive impulses. Throughout your project, there will be moments to receive guidance from others and moments to make the experience your own through self-directed learning. Ask questions and take actions that help to align your trajectory to the outcomes you have set for yourself during the project.

Problem Solving

Problems solving is at the centre of what many people do at work every day. Whether you’re solving a problem for a client (internal or external), supporting those who are solving problems, or discovering new problems to solve, the challenges you face can be large or small, simple or complex, and easy or difficult. Your project is a problem solving sandbox, with your project brief forming the overarching problem you are attempting to solve.
However, within that overarching problem are countless mini-problems that you will encounter on your journey.

Project Management

Project management skills are not simply reserved for those with the “Project Manager” title. In work, we all have a responsibility to apply effective project management skills to the work that we do. This includes managing our time, planning out the activities we intend to take to reach our goals and making the best use of the resources and support at hand. The earlier you can get into a project management mindset for your project the better it will go. Plan your time early and plan often. By staying on top of this during your projects, you will ensure a smooth run to the finish line instead of a heavy workload at the very end. This skill will serve you well in ensuring you maintain a work life balance in your career.

Learnability

Learnability is being seen by some companies as the most sought-after attribute for both employees and job candidates, even up to senior executive levels. Learnability describes someone’s aptitude for learning, developing new skills and adopting novel ways of doing things. Those individuals who are highly proficient learners are seen as adaptable and
therefore able to keep pace with the dizzying level of technological and commercial change companies are currently coping with. Disruptive innovation doesn’t disrupt them – they figure it out, adapt and are rapidly productive in the new environment.

Agile behaviors consist of specific traits including self-reflection, resilience, creativity and a growth mindset. When brought together, these skills contribute to an individual who has the ability to stay agile in a changing work environment and a capacity to evolve to take advantage of opportunities for growth.

Your mentor will observe and assess your competency across a number of agile related skills including;

Self-reflection

Self reflection is like looking into a mirror and describing what you see. It is a way of assessing yourself, your ways of working and how you learn. To put it simply ‘reflection’ means to think about something. Reflecting helps you to develop your skills and review their effectiveness, rather than just carry on doing things as you have always done them. It is about questioning, in a positive way, what you do and why you do it and then deciding whether there is a better, or more efficient, way of doing it in the future.

Resilience

Resilience is the ability to cope with unexpected changes and challenges in your work and life. It’s not always possible to prevent stressful or adverse situations, but you can strengthen your capacity to deal with these challenges. You can start to build resilience by asking yourself; What can I do to get back on track? I can’t control everything, so what is in my control? Can I change something I’m doing to make things better? What can I
learn from this? There are no guarantees that real world projects will be smooth sailing. You may need to nd inner courage and resilience to get through challenging moments in your project experience. This is a sandbox for your growth but remember to reach out for support when you need it.

Creativity

Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to nd hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing. Your project-based learning experience will be a creative endeavor in forming your UX solution. There are ways to enhance your creativity, here are some starters; Seek out associations, that is connections between questions, problems or ideas from unrelated fields. Pose queries that challenge common wisdom. Scrutinize behavior of customers and competitors.

Growth Mindset

A growth mindset describes the underlying belief people have about learning and intelligence. When students believe they can get smarter, they understand that effort makes them stronger. Therefore they put in extra time and effort, and that leads to higher achievement. This is because they worry less about looking smart and they put more energy into learning. We all have triggers that bring us back to a fixed mindset. It may be when we face challenges or criticism. To remain in the ‘growth’ zone, we must identify and work with these triggers. Once we can identify the triggers, we can learn to talk back to it, persuading it to collaborate with us in pursuing our goals.

As a bonus

What you'll learn

We’ve partnered with leading companies in the UX industry to ensure you receive the most industry-relevant learning experience possible.
Figma Logo
12 months free access to Figma
LinkedIn Project Page Logo
6 months free access to LinkedIn Learning
Askable Logo
Access to Askable to kick off your user research

We've partnered with leading organisations in the Product Management industry to ensure you receive the most industry-relevant learning experience possible.

Want to learn more about our Product Management Upskiller course?

Sounds great, now what?

Register your interest here and a Harness Projects consultant will be in touch to discuss the project in more detail with you.

Register your interest here